Thursday, September 16, 2010

Infestors

Infestors are an interesting SC2 unit.  I have seen people do some pretty ridiculous "sneak attacks" with them I'll explain below, but as a whole I think this unit is drastically underused and is invaluable in tipping the tide in Zerg's favor.  I'll break this down by skill and what it dominates:

Fungal Growth
I could write a novel about this skill alone but that wouldn't be the most interesting read.  Over an 8 second time span, this 75 energy 9 range gem stops the army in the tracks as well!  For this "stopping" effect along it is invaluable for catching units in transition, especially air units like medivacs on their way to harass.  It is much more effective against biological terran units than it is against the shield heavy protoss.  Many zerg players complain of having no solution to the "bio ball" that is 3M (Marine, Marauder, Medivac), but make no mistake, fungal growth is the solution.  Cast and BACK UP letting the full damage take place and clean up with whatever troops you may have.  Similar tactic can be used to tip a ZvZ battle in your favor.  Did mention this comes standard on all infestors, no upgrade needed...

Neural Parasite
I myself am not the biggest fan of this spell, and since the beta has been over it doesn't get used all that often but this is a temporary mind control for all you SC BW fans.  For 100 energy, you control the other unit so long as your infestor does not die or move out of range of the unit.  You cannot burrow and use this ability (same for fungal above) so while controlling you are fairly vulnerable to attacks.  I find it better to use this against an early rush when there are fewer troops to kill infestors.  This of course is hard to do given the late acquiring of the tech.  Target tanks, thors, and collosi and start attacking their own troops as soon as you gain control.  Hopefully you can splash around some damage and make this worth it.  IMO, throwing a fungal down and backing up will do far more damage...

Infested Terrans
A fun little parlor trick I have seen (but have not successfully carried out myself) is to get infestors with burrow and infested terrans, burrow a large group of 6-8 into an enemy base, and spawn a slew of infested terrans to cause harassment.  If they have no detectors (at the stage you get them, most non-zerg players will, some zerg have been moving towards the overseer sooner but still rare imo) it can decimate economy and target tech.  I find these far more useful to intercept air troops on the move in conjunction with fungal growth.  Spawn 6-8 terrans and then lay down the fungal to make quick work of low hp troops.


Swarm on!

88 comments:

  1. here for teh daily love.

    anyway, i really like how you explain the advantage of units in this game. if i ever got myself an sc2 game, i'll definitely gonna goo here for some info.

    ReplyDelete
  2. those really get dangerous in a defenseless base. ^^
    supportin you bro.

    ReplyDelete
  3. Thanks for the info dude, appreciate it.

    ReplyDelete
  4. That's a great example of team work.

    ReplyDelete
  5. Very informative post, keep it up!
    Showing some love

    ReplyDelete
  6. i'm a zerg player and it's very important to have infestors in EVERY game. just go for 2-3 infestors and it will improve your army sooooo much!

    ReplyDelete
  7. Shit, got to start playing SC again, just got it and only played the first mission

    ReplyDelete
  8. I guess I should play starcraft 2 then, eh?

    ReplyDelete
  9. I am 12 and what is this?

    cool site bro check out mine at collegiatepreps.blogspot.com!

    SC2 is rad

    ReplyDelete
  10. Great info mate

    supporting
    http://cktrandomdelights.blogspot.com/

    ReplyDelete
  11. sweet stuff, following to check your blog out daily

    ReplyDelete
  12. Thanks for the rundown on Infestors. I've been too lazy lately to look up the info before.

    ReplyDelete
  13. nice post! i like it ;)
    supportin you ;)!

    ReplyDelete
  14. Love the info, I should really start playing

    ReplyDelete
  15. Looks awesome!

    Showing the daily love <3

    http://plentyoflol.blogspot.com/

    ReplyDelete
  16. For the Swarm!

    http://3xmoney.blogspot.com/

    ReplyDelete
  17. I love all the blogs about sc2, just started sc2, never played sc, so i appreciate every strat/info i can get.

    ReplyDelete
  18. interesting stuff, gotta get me this game

    http://crammarcland.blogspot.com/

    ReplyDelete
  19. You are absolutely correct about infestors. They are underused which is a shame because they bring such flexibility and power with fungal growth and infested terran surprise attacks. If terran had no detectors, the infestors and burrow move to their minerals and wipe out a large group of scvs with 2xfungal growth.

    ReplyDelete
  20. this is good information i'm trying to cross-apply to Marathon, but to no avail

    ReplyDelete
  21. some interesting tactics there.

    ReplyDelete
  22. SC2 was a decent game, pitty it took so damn long though

    ReplyDelete
  23. Interesting, interesting stuff. Followed and supported.

    ReplyDelete
  24. I am 100% sure that Blizzard has not even broken down this topic and really thought about it.

    ReplyDelete
  25. Great post, giving my daily support, thanks for following me.

    Take care.

    ReplyDelete
  26. Haven't checked out SC2 yet, really looking forward to it. The Zerg fuckin' own.

    ReplyDelete
  27. Fungal growth is dominant. I honestly believe that it requires the most skill to be successful with the zerg.

    ReplyDelete
  28. The only real reason i would play SC2 is for custom maps :p

    ReplyDelete
  29. awesome. This so deep.

    ReplyDelete
  30. much love for fungus

    http://wordofdodd.blogspot.com/

    ReplyDelete
  31. So glad to finally see a guide for Zergs. Everyone always talks about Terrans...

    ReplyDelete
  32. cool might have to check it out good stuff keep it up:)

    ReplyDelete
  33. Ah gahd! I want so badly to contribute... But I have no frame of reference.

    ReplyDelete
  34. Hahaha, that seems like the kind of tactic I would totally do :)

    Thanks for the tip!

    ReplyDelete
  35. nice tactics hahaha can't wait to play again

    ReplyDelete
  36. Nice topic I'm folowing & suporting you :)
    forex4toi.blogspot.com ^^

    ReplyDelete
  37. Thank you for the kind comments on my blog :)

    ReplyDelete
  38. Wow fantastic ideas.

    Keep up the good work!

    ReplyDelete
  39. Showin' some Lovin'

    australiascrapas.blogspot.com

    ReplyDelete
  40. Love this game! Although I'm a really bad multitasker so usually I'm not good at RTS haha! I always get stomped when I play online but I guess I just need to change up my tactics! Keep up the great blog buddy =)

    ReplyDelete
  41. showing my support for a fellow blogger!

    ReplyDelete
  42. POST DIFFERENT THINGS. FFFFFFFFFFFFF X_X

    ReplyDelete
  43. Those are some pretty interesting tactics

    ReplyDelete
  44. If I were into RTS, I would probably know what you are talking about.. how about fps? Ya know, the most cliche genre out there right now? Don't care, I still like it. lol

    Supportin'!

    ReplyDelete
  45. zerg is my team baby...so thanks for all your tips

    ReplyDelete
  46. I've never played a Starcraft game but I love reading about them. Supporting.

    ReplyDelete
  47. I really love infestors I just with NP wasn't so bad now, as well as their size. They stick out like a sore thumb in the field and are easy targets.

    Fungal Growth is <3 though. A lot of bad players don't realize it's a good spell.

    ReplyDelete
  48. For the Swaaaaaarm! Showing my nightly support, comrade.

    ReplyDelete
  49. Wow, you should put it into a book.

    ReplyDelete
  50. i just buy sc2 :D

    following and supporting

    http://chilltimeitis.blogspot.com

    ReplyDelete
  51. Infestors are grate, returning some support
    kevs.biz

    ReplyDelete
  52. This is some good advice starcraft 2 is a great game.

    ReplyDelete