Wednesday, September 15, 2010

Discussion patch changes

Hey guys,

No strategy directly today, instead I have something from blizzard's website discussing the patch changes for 1.1  This looks good for us zerg since they might terran are finally getting nerfed a bit to make our race a bit mroe viable to play, heres the list and link, tell me what you think!

Balance Changes

Maps

We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.

Protoss

We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.

Terran

There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.

Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.

Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.

Zerg

Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.

Link for those who want it:
http://eu.battle.net/sc2/en/blog/554901

68 comments:

  1. nice info.

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  2. Very cool blog bro, definitely following
    Showing some supp, keep it up

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  3. i don't play sc2 but i'm here to support!

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  4. followin 'n' supportin bro :)

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  5. I always wanted to play Starcraft 2... now I know where to go for information.

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  6. nice post! i like it very much;)
    supportin you & follow you :)

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  7. looking forward to getting into it :D <3

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  8. hows my zergy friend doing? <3 :)

    Here, have some love <3

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  9. good post, keep up the good work

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  10. I was using Protoss rushes, still the changes don't seem too bad.

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  11. I'm yet to play the second StarCraft, but I was a big fan of Zerg on the original. Muta harressing was fun.

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  12. Bah, i really need to get myself a new gaming computer that runs sc2. Used to play sc1 when it came, but i never really got into it. sc2 looks awesome!

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  13. Thanks for the info

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  14. I'm glad to see you're beating inertia today.

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  15. I'm glad they are continuously balancing!

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  16. Thanks for the post, very informative. I never heard of this update until now.

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  17. wow, even a Starcraft 2 guide is here :D
    supportin and followin you bro, be sure to return the favor ;)

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  18. informative! i never see battle cruisers :(

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  19. so much starcraft these days, but somehow not quite enough

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  20. Lots of good info here, thanks! Supporting!

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  21. I used to spam siege tanks when i played terran a lot...

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  22. The zealot changes were completely unnecessary... they were weak enough especially when compared to SC1's zealots.

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  23. Sweet blog!
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  24. Great post man! I have only played as terran so far, really havent gotten the hang of the game yet.

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  26. Thanks. :)
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  27. i hate how they patch that shit later ... i mean havent they tested this shit for years ?

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  28. Already a patch!? Wait for me, I didn't buy the game yet! D:

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  29. I wish I had money for SCII already

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  30. Anybody know when the expansions are planned to come out?

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  31. they need to decrease the build time on those damn reapers. i get hit left and right on those games.

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  32. The map change is going to be interesting. The few times I've played, Oasis was my favorite map.

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