Saturday, September 4, 2010

Mutaling

What is Muta-ling?

This is an oldie but a goodie that actually originated back in SC and BW days.  As a zerg player, I know all too well the power this combination contains, although I argue that it is even stronger in BW since hydralisk are so high up on the tech tree and its often hard to target air units with zerg in SCII.  As the name implies, this strategy is going to involve a combination of mutalisks and zerglings.  The zerglings (with speed) will enable you to surround ground targets will relative ease, while the mutalisks are flexible and can help with ground support while maintaining air control and economy harassment strategies.

Getting this composition isn't too hard and I find this strategy to work particularly well against an unsuspecting terran player.  Start things off with a normal build -- pump drones, get the initial overlord, 13 or 14 pool, followed by a fast expand.  To fake out early scouts, only acquire 1 gas from the start and once the scout is dispatched or chased away, get a second one up and running.  Queens should inject as often as possible and produce drones and lings.  The zerglings in the early game are expendable to a degree and should be used to try and contain your opponent and discourage him from a fast attack.  You want to expand ASAP and get a strong economy going.  Get additional 2 gas at expansion early, but spend none of it (expecpt zergling speed) until you tech up to lair and spire.  Do this quickly if your opp isn't attacking, but you may need to delay a bit if a strong rush comes at you.

After expansion is up and saturated heavily on gas, continue to build economy and stockpile resources.  Ideally you want to pop 6 mutas as soon as spire goes up, and support with as many lings as possible.  If your opponent hasn't seen the spires, go for a quick raid in their backdoor and go for the mineral lines and key tech.

How do we win:

Patience is important with this strategy as mutaling can be countered by a variety of tactics.  I find it best to maintain good air control with mutas and draw the enemy forces thin.  Pick off easy targets like straggling marauders or high cost units like High Templars and Sentry's.  Mutas are one of the fastest movers in the game so micro them well and keep low energy mutas in the back.  Most opponents will start to tech towards a counter as soon as they see mutas (Thors, Mass Marines, Stalker/Blink, etc) so to win, get your armor upgrades and use terrain to your advantage.  If you can keep the enemy chasing you around, it should be easy to macro up more lings and mutas to win the fight.

Swarm on Brothers!

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