Wednesday, September 22, 2010

Maps

I was all ready to write an article about which maps favor us zerg players and I came to a realization... we get screwed pretty good in this respect.  What I mean by this is that zerg players are without a doubt the most "reactive" race in SC2 and unfortunately no map is really made for us.  Here's some good map tips for strategies:

Big Maps (Lost Temple)
Get the fast expand up ASAP as the rush distance is going to be very large.  I usually do this even before my pool so a 15 hatch, followed by a 17 pool usually will give you an eco advantage in the long run.  Train a few spine crawlers if fearing the quick 3gate or marine strategy.  Don't forget your queens.

Smaller Maps (Metalopolis)
Not conducive to fast expands all the time, especially if your opp is aggressive.  Short rush distance favors some early aggression with lings.

Wide open Spaces
This is the flaw of many of the maps.  A good terran or toss player will take advantage of choke points to render speedlings all but useless.  Without getting that good surround, their effectiveness is grossly reduced.  Not many maps have wide open spaces so you need to coax your opponent with some trickery.

Ledges, High Ground, Island Expos, etc.
None of these help the zerg!  Terran can abuse high cliffs with a fast thor-ship or siege tank drop.  Protoss can ledge jump with blinked stalkers.  Zerg need to react but cannot really take advantage of these terrains. 

I'll get around to my visits tonight.  Last night we stayed out late after the contract meeting so by the time we got back to the hotel all I wanted to do was sleep.

Swarm on!

60 comments:

  1. do what u want couse a pirate is free!You're a Pirate!!
    cool!suppin bro :)
    check both my blogs are interesting! ;)

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  2. i remember in the first starcraft that i was expading all over the map

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  3. wow! you really know your sc2 stuff! awesome man!

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  4. sc2 is pretty bad in general for zerg at the moment. chokes everywhere, bad units, no big open spaces... feeels bad man

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  5. It seems the Zerg got a MAJOR nerf all around. I'm disappointed, because I always found them the most fun to play.

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  6. By the way man, you found any cool custom maps yet that offers advantages and disadvantages for every race on it?

    I'm getting kinda tired of the vanilla maps.

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  7. thna for sharing maps

    showing some luv.

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  8. Nice info in this post. Thanks.

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  9. Very good info on here man, following!

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  10. Good info here, thanks for sharing! I'm following you daily!

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  11. Site's great, good info and strats!

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  12. Now I can go back to playing Starcraft II

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  13. Sad that blizzard nerfed the zerg like this. bastards.

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  14. thanks for the tip man i always lose haha

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  15. terran seems to be too strong again in this game.

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  16. haha, i didn't know that?! or did i? good post anyway :D

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  17. hehe, thanks for sharing, bro. =)

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  18. I figure if I read enough of your posts I'll be able to take one of my asian friends one of these days haha.

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  19. No map is designed for Zerg because they don't need the help, they're that awesome XD

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  20. i remember a good website to get cool maps.... but i forgot the url :)

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  21. big maps for the win. ;)
    till your opponent gets to you, you will have an army. ^^

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  22. i think youve got a very valid point there.

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  23. cool and thanks if i can remember all that i'll have a good advantage next time i play

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  24. damn you definitely know sc2 pro tips :)

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  25. Great blog, man!

    Hope you`ll check out mine as well.

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  26. Where's the love for Big Gamer Hunters?!

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  27. I really wish that there was a way for Zergs to exploit cliffs and what not...

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  28. The last update should have helped zerg somewhat

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  29. PROTOSS FTW!!! following and supporting


    http://teegsphoto.blogspot.com/

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  30. Nice update man, useful tips too.

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